﻿using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("ShaderTools.CodeAnalysis.EditorFeatures.15")]
[assembly: InternalsVisibleTo("ShaderTools.CodeAnalysis.EditorFeatures.16")]
[assembly: InternalsVisibleTo("ShaderTools.CodeAnalysis.Hlsl.EditorFeatures")]
[assembly: InternalsVisibleTo("ShaderTools.CodeAnalysis.Hlsl.EditorFeatures.Tests")]
[assembly: InternalsVisibleTo("ShaderTools.CodeAnalysis.ShaderLab.EditorFeatures")]
[assembly: InternalsVisibleTo("ShaderTools.Editor.VisualStudio")]
[assembly: InternalsVisibleTo("ShaderTools.Editor.VisualStudio.Tests")]
[assembly: InternalsVisibleTo("ShaderTools.VisualStudio.LanguageServices")]
[assembly: InternalsVisibleTo("ShaderTools.VisualStudio.LanguageServices.Hlsl")]
[assembly: InternalsVisibleTo("ShaderTools.VisualStudio.LanguageServices.ShaderLab")]
[assembly: InternalsVisibleTo("ShaderTools.VisualStudio.SyntaxVisualizer")]